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AI Insights · Timothy · July 2025

Top Slime Games Performance in the US, Q2 2025

Explore the performance trends of the top 5 slime games on a unified platform in the US during Q2 2025, with insights from Sensor Tower.

Top Slime Games Performance in the US, Q2 2025

In Q2 2025, the top slime games in the United States showcased diverse performance trends on a unified platform, according to data from Sensor Tower.

Super Slime Simulator from Dramaton LTD experienced an upward trend in weekly revenue, peaking at around $1.7K in late June. Weekly downloads fluctuated, reaching a high of approximately 53.8K in early April. Active users increased steadily, climbing from 299K to over 404K by the end of the quarter.

Bruno - My Talking Slime Pet, another title from Dramaton LTD, saw sporadic revenue, with a peak of $232 in mid-June. Downloads showed a modest upward trend, reaching about 24.9K in early June. Active users remained relatively stable, maintaining around 416K by the quarter's end.

Super Big Slime: Black Hole 3D by Supercent, Inc. had a gradual increase in revenue, ending at approximately $662 in late June. Downloads decreased over the quarter, from 24K in March to 12.2K by June. Active users, however, rose to a high of 135K by the end.

My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained consistent revenue, averaging around $12K weekly. Downloads were stable, with highs of about 8.3K in mid-May. Active users hovered around 59K by the end of June.

Lastly, I, Slime by Games Hub Hong Kong Limited, launched at the end of May, saw initial revenue peak at $17.3K in early June. Downloads dropped sharply from 33K in early June to 568 by the end of the month.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025