AI Insights · Timothy · July 2025
Top Slime Games Performance in the US, Q2 2025
Explore the performance trends of the top 5 slime games on a unified platform in the US during Q2 2025, with insights from Sensor Tower.
In Q2 2025, the top slime games in the United States showcased diverse performance trends on a unified platform, according to data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced an upward trend in weekly revenue, peaking at around $1.7K in late June. Weekly downloads fluctuated, reaching a high of approximately 53.8K in early April. Active users increased steadily, climbing from 299K to over 404K by the end of the quarter.
Bruno - My Talking Slime Pet, another title from Dramaton LTD, saw sporadic revenue, with a peak of $232 in mid-June. Downloads showed a modest upward trend, reaching about 24.9K in early June. Active users remained relatively stable, maintaining around 416K by the quarter's end.
Super Big Slime: Black Hole 3D by Supercent, Inc. had a gradual increase in revenue, ending at approximately $662 in late June. Downloads decreased over the quarter, from 24K in March to 12.2K by June. Active users, however, rose to a high of 135K by the end.
My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained consistent revenue, averaging around $12K weekly. Downloads were stable, with highs of about 8.3K in mid-May. Active users hovered around 59K by the end of June.
Lastly, I, Slime by Games Hub Hong Kong Limited, launched at the end of May, saw initial revenue peak at $17.3K in early June. Downloads dropped sharply from 33K in early June to 568 by the end of the month.
For more detailed insights and trends, visit Sensor Tower.